August 18th, 2007
This is what I call the first great time of human domination of the earth. This is the time period that follows humanity's overthrow of the reptile/amphibian race that had succeeded the Progenitors. This is characterized by epic scale quasifantasy. Basically, humanity takes control of the the preexisting empire of the precursor race and is exploring the limits of their newfound power. As stated before, this period would form the first period of the serious comic series. I'm thinking of the humans being fragmented into several different empires, very reminiscent of some classical high fantasy. With the precursor race overthrown, humanity now comes into conflict with interdimensional invaders. These things/races were held back by the powers of the precursors, but now that humanity is in control, they are attempting to infiltrate the earth. I'm seeing these folks as not only cthulhu-types, but also faeries, the proto-gods of later ages, etc. And of course, the progenitors and precursors may still be problems.
June 23rd, 2007
Okay, so now, based on Dalton's musings on metaphysics in the "historical trends, I'm looking at how metaphysics here might work. Dalton's idea was that, under some theory or other (the description of which would most likely involve the word "quantum"), reality's rules can be altered drastically by the perception of individuals and groups. This is also, for lack of a better term, infectious. For instance, as Dalton pointed out, if Steve believes strongly in magic, his neighbor Jim, who studies occult traditions strictly as an academic, may be able to cast spells he knows academically, even though he personally might not believe that's how reality is supposed to work. I'm not sure this is the way I want to go, but it does have its attractive points, such as giving a metaphysical rationale as to the reason that the secondary races are eventually able to overthrow the yoke of the technologically and mystically superior progenitor race.
I will ruminate more on this a bit later, in the comments.
June 9th, 2007
The Progenitors are the force that begins the whole quesadilla. My vision of them is that of an amorphous menace to later races. Their technology is altogether unwholesome. Their mystic knowledge makes the unspeakable revelations of the darkest of human wizards pale in comparison. These things are the ultimate intergalactic boogeymen. But what the heck are they? And should I even define them? My instinct as a long term Lovecraft geek is to describe them in only the vaguest and most foreboding language, but I don't know if that's the way to go, since they and their involvement on Earth are so essential to the development of the universal metaplot I'm working out.
To be continued in the Comments...
May 26th, 2007
Dean raised in interesting point in the comments on the first post, and I thought that that discussion deserves its own thread, so here it is.
The presence of unusual powers of one type or another, if a constant, would have a catastrophic impact on history (or prehistory). So, if such things are always around, do they go through periods where they hide or go underground, and if they do, why? And if they aren't around all the time (or go through ups and downs), what causes them to either disappear or become rarer? To answer these questions, we'd have to answer some basic questions about superhuman powers. If superhuman powers are born from a basic single idea or source, what source is it and why would it either fluctuate or not?
Well, my basic idea is to allow all sorts of powers, from magic to mutants to superscience. So what single source might still allow for that range? Well, perhaps some part of the human genome occasionally becomes active because of differences in cosmic radiation? Nah...too pseudosciency. But perhaps, at some point in prehistory humanity's makeup was altered by some agency...like an unspeakable ancient and possibly evil civilization which was attempting to create a more effective and useful slave population? However, the modification could be genetically unpredictable, fluctuating based on seemingly inconsequential changes in environment, population, diet, etc. Or is this too arcane?
May 19th, 2007
So, I've created this community now. That's Step 1.
Step 3 - PROFIT!
Step 2, you ask? Well, that's where I fill in the big blank space that stands between my ambition to complete this project and its completion. My idea here is to create a fully historically consistent world in which to set any number of stories and genres. You see, I want to create a version of our own history and prehistory skewed in much the same way as the classic shared worlds of my favorite comics (like the Marvel Universe where Spider-Man wisecracks his way through Earth's Mightiest Heroes, the Avengers; or the DC Universe where Batman is forced to deal with the annoyingly trite comments of the Blue Beetle).
The new step I want to make, as noted above, is to be historically consistent. In both DC and Marvel's respective shared worlds, consistency is an afterthought at best; I want to make it a central point in the creative process. How does a prehistory reminiscent of the Hyborian Age affect the lives of 1920s-30s Mystery Men? And what would be the effect of an alien invasion during the Victorian Age and what would happen if such an invasion was forced to deal with the likes of the League of Extraordinary Gentlemen? And even if the aliens were defeated, what then? I view this process as something like creating a classical mosaic, utilizing small bits of differing colors (and sometimes textures) to create something greater than the sum of its parts, thus the project's title. I hope to begin substantive posts soon.